// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__6FB0805A_D9B4_4E5F_B7E1_1F3FDCF88441__INCLUDED_)
#define AFX_STDAFX_H__6FB0805A_D9B4_4E5F_B7E1_1F3FDCF88441__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#define  _OS_WINNT_ 0x123
#define _OS_ _OS_WINNT_

#include <windows.h>
#include <tchar.h>
#include <list>
using namespace std;

// OpenGL support
#include <gl.h>
#include <glu.h>
#include <glaux.h>

#include "typedef.h"
#include "debug.h"

#define _tcscpyA2T	_tcscpy

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__6FB0805A_D9B4_4E5F_B7E1_1F3FDCF88441__INCLUDED_)
